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An update on RUNE II: Decapitation Edition from Studio 369

11 / 14 / 20
An update on RUNE II: Decapitation Edition from Studio 369

Hello everyone.

Thank you for your support on RUNE II: Decapitation Edition! We want you to know that  we are committed to supporting RUNE II: Decapitation Edition post-launch.

  1. First, all of the performance issues are addressable. We have some hotfixes that we’re testing now and hope to patch soon.
  2. Second, the Team is in place and working to address the latest bugs as you read this.
  3. Third, we want to thank you for all the excellent support and feedback from you on our Discord (https://discord.gg/PlayRune) and Steam Forums – please keep it coming!

We are currently tracking and deploying fixes as soon as possible for the following top issues:

  • FPS drops and optimization.
  • Clients in multiplayer are losing their save game in the session browser, but are regaining their gear + level + skills after they go through the character creation process.
  • Players are getting themselves stuck when constructing buildings.
  • Players being able to damage their horde statues.
  • Trees are not damaging enemies and that feels unfair to players.
  • Tree fall damage AoE range feels too large.

We’ve been working around the clock since yesterday’s launch to respond with action. We will soon be putting out a hotfix update that will be the first step to addressing current player issues, and we will continue to work until these issues are resolved.

This is the first of many patches you can expect from us as we continue to monitor and respond to your feedback.

If you would like to, please consider giving your honest, constructive feedback on our Discord. (https://discord.gg/PlayRune)

Thank you for your patience and understanding as we work to make this right.

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