This past month on RUNE II, the world saw us come back to life. This past month in the world, time lost all meaning. In these strange and weird times, I hope you’re staying safe and healthy.
First of all, thank you for playing and giving us feedback on the RUNE II Lazarus Update. We’re very pleased with how it’s been received so far. In response to community feedback, we’ve released two patches to address the top critical issues. You can see the patch notes for those updates here and here.
Today, we want to check off the Spring Roadmap and provide our Summer Roadmap. We are planning on baking some noodles….
We are continuing to discuss internally the best way to improve RUNE II’s overarching story and Critical Path. Here is what we are working on:
We have big plans here. Stay tuned.
We have 3 specific points we are focused on:
Look for all of these to change in a future update.
We’re making lasagna! We’re going to implement a new Tutorial to support all of the new features we have layered onto RUNE II since launch. As we develop for additional platform support, we feel it’s important that every first time user experience with RUNE II is positive.
After months of iteration, we feel that Combat for RUNE II is in a MUCH better place. A few highlights of the updates:
We’re continuing to work and tune Combat. Feeling is only half the battle, combat needs to look good too. We’re working to update combat animations to look more natural and give you finer control of your character.
We have made a lot of UI and UX improvements, such as:
We are evaluating internal and community feedback on what other changes we can make to improve RUNE II’s user interface and experience. THIS IS SUPER IMPORTANT TO US!
We tuned the Age of Night, Age of Frost, and Age of Fire to have a ton more visual and gameplay polish. The below GIF doesn’t do it justice. Hop in game and experience the updated Ages of Ragnarok for yourself!
We will continue to tune the Ages of Ragnarok in future updates.
I’ll just copy/paste from what we said previously, as it remains true:
We’re constantly working on fixing bugs and optimizing RUNE II. We want as many people as possible to be able to run RUNE II on PC and not have to worry as much about system specs. This will be an always-ongoing effort. Similarly, Quality of Life updates are always at the forefront of our minds. When you interact with these systems on a minute-by-minute basis, all the little tweaks and improvements add up to make the experience that much better.
Here are just a few of the improvements we have made over the past few months:
It’s been a very interesting 6 months since we launched RUNE II:
We’ve said it before and we’ll say it again: We’ve got a long way to go, and a short time to get there.
I want to take a moment to address the OG RUNE Classic community. We’ve heard you, RUNE Classic community. You want a remastered RUNE Classic and an Arena mode. We do not own the RUNE Classic IP, and we will refrain from any statements about the RUNE Classic IP owners. However, we are planning to deliver continued updates to Rune II that we believe you will enjoy.
We are always listening to feedback and using it to help us inform our decision making. If you have Tweeted at us, left a Facebook or Instagram comment, made a Forum post, chatted in our Discord, or talked with us about RUNE II at any point, I want to personally thank you for helping us to make the best version of our vision for RUNE II.
On behalf of everyone on the team, thank you for playing our indie game, RUNE II. We can’t wait to show you what comes next. See you next month.
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