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RUNE II Monthly Update — July 2020

07 / 31 / 20
RUNE II Monthly Update — July 2020

This last month on RUNE II, we opened the gates and showed you what we’ve been working on.

$ave Dat Money (feat. Fetty Wap and Rich Homie Quan)

Buy your copy of RUNE II here: http://rune2.com/buy 

RUNE II is back on sale for up to 50% off and discounted even further when you use your Epic Coupon on us! As part of the Epic Summer Sale we have raised all Support-A-Creator payouts, so make sure you use your favorite creator code at checkout. Don’t know what creator code to use? Here are some of our favorites: 

The Epic Summer Sale ends on August 6 at 11:00am Eastern, so be sure to make your purchase before then! 

Smash That Sub Button

As we continue to update RUNE II, we are partnering with a number of streamers. Be sure to follow the RUNE II Twitch directory and watch RUNE II streamers for a chance to win a free copy of RUNE II!

Destroy Rebuild Until God Shows

It’s no easy task to take a bunch of buildings that were never meant to be destroyed and convert them into structures that players can break apart. To tell us about the process, I chatted with our Environment and Destruction Artist, Scotty Lopez:

Thanks for talking with us, Scott! You can find more of Scott and his work on his Artstation, Twitter, and Twitch

PTR: Periodic Teleporting Ripostes

Our revised tutorial and Chapter 1: Age of Awakening are now live on the RUNE II Public Test Realm. We’ve already received some really good feedback from our community members and external partners on our latest update. As you read this (unless you’re from the future), we’re hard at work on Chapters 2, 3, and 4 of the RUNE II narrative update. Read on to see what we’ve been working on for the last month!

The RUNE II PTR is available to all customers of RUNE II. You can learn more about how to download the RUNE II PTR in this post.

What comes next?

Chapter 1 was only the first part of our Narrative update. Here’s what you can look forward to in a future update:

PTR Patch note previews:

  • Added a CHAPTER SELECTION to the main menu for testing purposes.
    • This will be removed in the cumulative patch from PTR to Live
  • Added Chapter 2: Age of Fire
  • Removed the day / night cycle and artifact collecting UI from the player HUD
  • Streamlined all player notifications in the UI.

Market-ing

Midgard now has a marketplace!

We’ve hidden some secrets around the marketplace. If you’re the first one to find them, tweet us @PlayRune with screenshots of all 14 of them. We’ll reward the first person that finds all of them!

New Enemies and Critters

Our art team has been hard at work adding new enemies and critters to make the world of RUNE II feel alive and varied. This is a first look at our new werewolves, bears, goblins and spiders (oh my!). 

Spiders

It’s Unreal

We’ve upgraded under the hood from Unreal Engine 4.22 >> Unreal Engine 4.25. As part of this upgrade, our team is now able to access…

  • Chaos destruction system
  • Niagara particle system
  • Brand new UE4.25 audio system
  • Virtual texturing
  • Screen space global illumination
  • Major landscape system improvements
  • New sky system
  • Networking optimizations
  • Major workflow improvements
  • Ready for Unreal Engine 5

You can read more about Unreal Engine 4.25 on their website here: https://www.unrealengine.com/en-US/blog/unreal-engine-4-25-released

Look for all of these updates and more throughout the world of Midgard in a future update to RUNE II.

Jeremy Bearimy

Somehow it’s August already? Seems like last week we were entering the first letter of Jason Derulo. RUNE II is on sale again, our next PTR update is on the horizon, and our resident Destruction Artist showed us how he likes to explode buildings in RUNE II. 

That’s a wrap on this month. We’ll see you soon.

Mitch, out!

Oh, one more thing…

Anyone know what this is?

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