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RUNE II: Decapitation Edition Update 2.0.18785 Patch Notes
11 / 20 / 20

Thank you for playing RUNE II: Decapitation Edition. We at Studio 369 are committed to supporting RUNE II: Decapitation Edition post-launch. Visit rune2.com/roadmap for a more detailed look into what we’re working on right now and what we’ll be working on next.
GENERAL
- Fixed the “Open Adventures” keybind not displaying.
COMBAT
- Added more enemy flinches when being attacked on a cooldown
- Fixed dodge roll vulnerability to stagger if you are in the air
CAMPAIGN
- Removed “Pick Up Hrym’s Greatsword” as a required quest because it could be a progression blocker in rare circumstances.
- Adjusted open world enemy spawns
- Fixed visual bug on barrier around Skadi’s Cavern entrance
- Fixed Nomad Ake’s side quest
ITEMS AND GEAR
- Updated grenade damage types
- Rebalanced Copper gear for level 4
- Decreased Health and Stamina Runes visual effects.
AUDIO
- Added new weapon impacts sounds.
- Adjusted volume for Gods dialogue.
PvP
- Fixed chests not spawning runes.
- Removed Defensive and Health passive stats for Shields.
- Adjusted 1h weapon dmg balance against 2h weapons across the board.
- Set bracers to 1 defense, for pvp set total of 8 defense.
- Rebalanced elemental weapon spawn chance on Divine Chest
For a full list of known issues, visit our Known Issues page at https://rune2.com/knownissues.