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Forums Public Test Realm PTR Announcements and Patch Notes RUNE II Public Test Realm 1.0.643 Patch Notes

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    RUNE II Public Test Realm 1.0.643 Patch Notes

     

    Villages

    • Added villages and villagers in the southeast corner of Austri Midheim.
    • All buildings are currently only set up to take 5 wood and build instantly thereafter so they can be seen easily.
      • These values will be increased in future builds.

     

    Loot

    • Removed the ability for players to loot corpses. Instead, loot drops directly into the world from all chests and enemies.
    • Balance and tuning on all weapons, armor, and items.
    • All item materials now have a level that they start dropping at:
      • At levels 1-5, Wooden, Leather, and Rusty gear will drop. Stops dropping after level 10.
      • At levels 6-10, Copper and Bronze gear will begin to drop. Stops dropping after level 15.
      • At levels 11-15, Steel gear will begin to drop. Stops dropping at level 30
      • At levels 16-20, Gold gear will begin to drop. Stops dropping at level 40
      • At levels 21-25, Obsidian gear will begin to drop. 
      • At levels Level 26-30, Blessed gear will begin to drop.
      • At levels Level 31+, Realm gear will begin to drop
    • Globally updated all loot outcomes.
    • Known issue: Some chests will not award any loot. 
      • This will be changed so chests always award loot in a future update.

     

    Stats

    • Added base stats for strength, dexterity, wisdom, constitution that affect derived stats. 
      • Strength: Increases attack damage
      • Dexterity: Increases speed and critical chance
      • Wisdom: Increases defense and god power
      • Constitution: Increases health and stamina
    • Added starting attribute points that players can assign. 
      • REMEMBER TO ASSIGN THEM WHEN STARTING A NEW CHARACTER.
    • Added a notification that players get a skill point when leveling up.
    • Updated user interface for stats and moved it under the paper doll.
    • Updated player stat icons
    • Added equipped item boxes that highlight so you can see what is happening when you mouseover stuff.
    • Add a “stats preview” to weapons so you can see what will change when you equip new stuff
    • Greatly reduced the base HP and damage a player automatically receives when leveling up.
      • Players will get additional HP and Damage when spending skill points. 

     

    Artifacts and Progression

    • Artifacts spawn in a set order in the same location always for the first 4 Ages (Awakening, Treachery, Night, Frost)
    • Known Issue: Mead of Poetry in the Age of Treachery has a chance to not spawn the boss after lighting the altars. 

     

    Ages of Ragnarok

    Age of Fire:

    • Added 300% more fire.
    • Move the sun position to sunset time for Age of Fire.
    • Optimized fire and smoke effects used in-game

    Age of Frost:

    • The Oceans have frozen over and become an ice sheet for players and enemies to walk on.

    Age of Night

    • Removed rain weather pattern for Age of Night.

     

    Multiplayer Campaign

    • Added co-op enemy scaling for every player that joins the server.
    • For every 1/2/3/4 players…
    • Enemy health is 1/1.5/2/2.5x
    • Enemy damage is 1/1.2/1.4/1.6x damage
    • Enemy loot drop is 0/0/1/1 additional outcome

     

    Enemies

    • Rebalanced all enemy stats (Health, attack damage, defense, block chance, etc)
    • Fixed an issue where AI would constantly switch weapons
    • Fixed an issue where giants would not hit you properly
    • Fixed an issue where AI would taunt you while staggered or knocked down.

     

    Player Specific

    • Fixed an issue where players would respawn with low health.
    • Fixed an issue where swimming would cause players to enter throw mode.
    • Reduced hypothermia damage to players.
    • Reduced cooking fire base damage.
    • Reduced player stats at level 1.
    • Changed how falling damage is calculated, based on distance from player to ground.
    • Removed the half-block phase before blocking
    • Added winded animation state when the player stamina is low
    • Improved left and right dodging animations

     

    Inventory 

    • Add a player paper doll which lives in the same location as the crafting menu, with a button to toggle back and forth. 
    • Added visual lockout filter when requirement has not been met to equip higher level gear.
    • Add level and skill requirements indicator in crafting menu.
    • Added an error sound when you try to equip a weapon you can’t equip.
    • Updated rarity colors to stand out more.
    • Updated rarity highlights between the slot box and the tooltip.
    • Updated rarity indicator in the slot tooltip for modded items

     

    Art

    • Disabled the Loki curtain and post processing effects within Loki Zones

     

    Known issues:

    • Some chests will not award any loot. 
      • This will be changed so chests always award loot in a future update.
    • Mead of Poetry in the Age of Treachery has a chance to not spawn the boss after lighting the altars. 
    • All buildings in the villagers take a low amount of wood for testing purposes.
    • A character needs to be one level higher than the level requirement for a piece of gear.

     

    The RUNE II Public Test Realm is available to all RUNE II players. Find instructions on how to download the PTR on this page.

    The best place to give us feedback is on our official forums in the PTR Discussion Section or on our official Discord. Please note that the changes we have made are in prototype – there may be bugs and there may be balance issues, or unpolished rough edges. Please make an effort as you’re testing these to distinguish between needed fixes or tweaks, and core concepts that just aren’t working.

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