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Forums Community Suggestions On gods, earning their favor, and their powers.

This topic contains 4 replies, has 3 voices, and was last updated by  Torulf McBeard September 14, 2019.

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  • #11398

    During the latest stream, James, Katherine and Amethyst started talking a bit about how long the God Power was taking to recharge, and that made me start thinking, with one thought leading to another. I came up with a few ideas that span a little wider than just the God Powers, and certainly invites some thinking on.

    The first thing I thought was that it is a bit odd having the God Power recharge over time automatically, without you actually having to do anything. Your god mustn’t have very high standards or expectations if they’re happy giving you their power just by you standing there scratching your arse.

    Therefore I suggest removing the auto-regen for the Powers, and instead have it fill by you causing damage to enemies. Your god is more likely to approve of you actively fighting in their name, so that makes sense that they reward you for it.

    This lead to me thinking that this could be used to give the god choice a little more significance and flavor by making certain enemies grant more or less power recharge, depending on your god and how they view said enemy type. For example; Thor, being a giant-hunter, would approve of you fighting giants, so you gain a bonus to power regen when fighting those. (As a sidenote, I just realised that one of Thor’s buffs when you side with him could be bonus damage to giants.) Conversely, he might give you less Power charge when fighting humans, as he’s humankind’s protector. You’d still get power charge fighting them, but maybe 50% less than the base value.

    Hel might dislike you fighting draugar, as they are her domain, and Loki has stolen them. When you fight and kill them, they are destroyed so she can’t get them back. It would be like finding someone’s stolen money, but instead of returning them you burn them. Of course she would not approve. Conversely, she would approve of you fighting living humans, and sending them to her domain.

    Odin might be neutral, giving a stable bonus across all enemy types. (Another sidenote about Odin; Just as I mentioned siding with Thor could grant you bonus damage against giants, siding with Odin could give you some kind of bonus when reading Lorestones. Odin is the seeker of knowledge, after all. It could be something like getting +50% bonus xp (I still hate that generic term!) for reading a Lorestone. Or some other kind of bonus that gets stronger the more Lorestones you read.)

    Having the God Power recharge this way makes it feel more earned when you are able to use it.

    Now, this lead me to the next idea;
    Different power levels, or stages to your God Power. So if you have a tiny bit of charge you can still activate it. If we take Odin’s Ravens for example.
    If you have a tiny bit of charge and activate it, a single raven flies forth. Not doing much damage, but might cause a little distraction or something.
    But if you have a full charge and activate the power a veritable storm of ravens is summoned. I’d actually love it if at maximum power the ravens would actually lift human-sized and smaller non-elite enemies into the air and rip them apart so blood and limbs come raining down XD.

    These power upgrades could be granted by your god at certain points during campaign.

    Next, because I started thinking of this power as something that builds up rather than a simple cooldown mechanic, I started thinking about other ways this power could be used. And now it actually, in my mind, turns into a new version of the Rune Power meter in Rune Classic, in a way.

    I came up with the idea that if your Power Charge is full and a certain criteria is met in combat, a brief window would activate where -if you so choose- you could use up your God Power charge to activate the Berserk mode.
    As an example the criteria could be something like having a full power charge and your health dropping below 20%. The window would activate, shown by your God Power icon turning red and look like it’s burning. At this point you could keep your God Power key pressed down (like how the suicide function works), and a brief animation would play where your character is working himself into a rage, and then exploding into Berserk rage. Obviously, this activation would be faster than the suicide one, but it could be cancelled in the same way just by releasing the key before it reaches the activation point.
    I particularly like this idea, because I really miss the bloodlust function from Classic, and this would kind of add it in a way, and it would make the God Power meter an actual resource you can choose to use for a few different things, but with some limitations.

    I swear, this whole thing has made me think about loads of things this could affect, from small things to big things that I might go into in further posts in this topic. But there’s one more thing I want to talk about in this post.

    See, if the God Power charge actually becomes more like a resource like Health and Stamina…. what would it be? Now, I KNOW these things are highly unlikely to be considered, probably not even post-launch, but since I’m a staunch believer that small things that add flavor and character to the game make it a lot more memorable and interesting I’m obligated to mention this!

    So, the way I have it figured so far, if the things I mentioned were all implemented, is that it’s a resource that builds up and can be used to go into a Berserk rage or to power divine abilities.
    This sounds a lot to me like the concept of ÓÐR. What we would call “divine inspiration” these days. This is directly tied to Odin, as ÓÐR is basically his essence. He is Divine Inspiration personified.
    “Odin” means roughly “Master of ÓÐR”.

    This inspiration is what would send his warriors, the Berserks and the Ulfhednar into their divine battle-frenzy. But it also works through seers, artists, poets, musicians and countless others when they create their most impressive works.

    So that this God Power resource -or ÓÐR- would be used to power your divine God Power and be used to power a Berserk rage makes perfect sense.

    So now, this third resource after Health and Stamina, ÓÐR, becomes something like a combination of the Bloodlust meter and the Rune Power meter from Rune Classic.

    Of course there’s loads of ways this can be implemented and changed. Like, the Berserk might not have a criteria at all. Maybe we could be able to activate it at any time as long as the meter is full. There’s many ways it can be done.

    One final thing is that the Berserk ability could be there from the start in the game, before we align with a god. So we can build ÓÐR and use it to power Berserk, but have no God Power (obviously) until we align with one of the gods. At this stage the god likes/dislikes would not come into play until you side with a god.

    I’d really love to hear what people think about this. Players and Human Headers alike.

  • #11399

    Forgot to add this link in OP, and I refuse to use Edit.

    Here’s some good reading material on the concept of ÓÐR for those who are interested.
    I’m fairly certain at least someone at HH already know about this since Katherine mentioned this was one
    of their favorite sites. 😀

    Óðr (concept)

  • #11405

    Torulf.. You have had many good ideas but this is the best one. Torulf McBeard wrote:

    “I started thinking of this power as something that builds up rather than a simple cooldown mechanic, I started thinking about other ways this power could be used. And now it actually, in my mind, turns into a new version of the Rune Power meter in Rune Classic, in a way.

    I came up with the idea that if your Power Charge is full and a certain criteria is met in combat, a brief window would activate where -if you so choose- you could use up your God Power charge to activate the Berserk mode.
    As an example the criteria could be something like having a full power charge and your health dropping below 20%. The window would activate, shown by your God Power icon turning red and look like it’s burning. At this point you could keep your God Power key pressed down (like how the suicide function works), and a brief animation would play where your character is working himself into a rage, and then exploding into Berserk rage. Obviously, this activation would be faster than the suicide one, but it could be cancelled in the same way just by releasing the key before it reaches the activation point.
    I particularly like this idea, because I really miss the bloodlust function from Classic, and this would kind of add it in a way, and it would make the God Power meter an actual resource you can choose to use for a few different things, but with some limitations.

    See, if the God Power charge actually becomes more like a resource like Health and Stamina. ”

    Terminus writes:

    I like with this because, in Rune Classic, part of the reward for being skilled, able to survive and damage/kill opponents, is to earn bloodlust and give the player the ability to continue rampage on respawning players. Torulf’s idea would allow players to manage the power charge and use when most needed. It is these types of details that make for more memorable experiences. It has been suggested that players who activate power charge should take damage to the length of the effect, and thus shorten duration. Also, the world map is large and the function would allow the player to store this ability for future encounters. Besides other players, the feature would be useful when taking on Giants and or higher tier denizens of Midgard, as well as Loki himself. My guess is that we would lose energy we had stockpiled upon death. I don’t know how hard or how long it would take to implement something like this. I would love it for SP, CO-OP, and DM should have an adjusted version. I don’t think it would be logical for Arena dueling which is all about the interaction of various weapons, player’s combat style, timing, dodging, defense etc. in a “fair” setting.

    Lastly; Bloodlust is a rune power-up in Rune Classic, sometimes well hidden, but it is also innate to each player and this is why Torulf’s idea is so perfect for Rune II. I truly hope Human Head Devs see this thread and consider it very strongly in the form of an update prior to a Steam release.

  • #11407

    This is a cool idea! I’ll pass that along to the team.

  • #11408

    Cheers Mitch!

    Obviously, if this were to be implemented, the resource wouldn’t have to be called “Óðr”. It could be called anything that would be suitable.

    Inspiration.
    Zeal.
    Fury.
    Bloodlust.
    Spirit.

    Whatever feels fitting.

    PERSONALLY I wouldn’t mind you using “Óðr”, but I’d probably shortlist “Fury” for sure as that’s very close to what Óðr and Odinn means, but also “Spirit” and “Bloodlust.”

    I’d say “Fury” and “Spirit” would be my top picks for an english word.

    Haha also had another idea.

    Mushrooms could be made to fill the “Óðr” or “Spirit” meter. When you eat mushrooms and you get the trippy effect, your meter auto-regens for the duration of the trip.

    Reasoning behind this is that the “divine inspiration” that was said to give Berserks their divine rage, could be obtained through the means of psychedelics. This is what these mushrooms are, so it makes sense they would aid you towards reaching the “divine inspiration” stage.

    This also makes mushrooms more interesting. They could heal less health as a trade off, but be “Spiritual” food instead as main function.

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