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RUNE II Update 1.2.17551 Patch Notes
10 / 05 / 20

Hotfix 1.2.17551 Patch Notes
- Updated dungeon lighting.
- Fixed an issue where players would respawn in dungeons and then immediately fall through the map.
- Fixed an issue where players would respawn and stop taking damage.
- Updated skill tree background art.
RUNE II Update 1.2.17533 Patch Notes
GENERAL
- SIGNIFICANTLY INCREASED OPTIMIZATION AND PERFORMANCE.
- Thank you community members Namaslay, Eisberg, Jus7Jon, Andreasus, Meatpopsicle, Kasca, The Everchosen, and others!
- Fixed an issue where special edition items were no longer showing in inventory.
- Added UPNP support so we can automagically add port forwarding options without players needing to open them manually.
- Host a co-op game by entering a name in the Campaign character select menu at the bottom. That’s it, that’s the patch note.
- More information at rune2.com/multiplayer
- Fixed several crash related issues.
- Fixed an issue where players could spawn and fall through the world.
- Fixed an issue where players would get trapped in a loading loop and be unable to spawn.
- Removed SteamVR in shipping builds.
- Mousewheel now zooms the camera in and out
- Added more gibs.
CAMPAIGN
- Added New Skills quest in the dungeon (makes you open the skills menu)
- Did you know we added a skill tree?
- Fixed an issue where followers would despawn if the player went too far away.
- Added difficulty selection to initial character creation flow.
- Updated player’s spawn points.
- Added additional side quests
- Added more gibs to combat.
- Added additional resources to the Bandit in Julnr’s quest
- Increased ejection time after killing a boss in the Vigrid Plain.
- Updated Character Creator background.
- Updated For Heimdall quest. You will now need to talk to Viveka to start the horde event.
- This fixes the issue where the horde event wouldn’t restart after failing the quest.
- Have you tried turning the difficulty down?
- Updated A Godly Decision Quest.
- Updated spawn point for Chapter 1.
- Updated Chapter 3 questline flow.
- Made interactable version of Vegvisir
- Fixed a bug where failed quests wouldn’t reactivate
- Fixed an issue where side quests stopped track properly in dungeons.
- Fixed an issue where the bow camera was too far forward.
- Fixed rotation on bifrost gate near Kospr
- Fixed an issue where overlapping dialog played during map loads.
- Fixed an issue where waypoints weren’t being cleared when transitioning maps.
- Fixed a known issue where completing any rebuildable will finish the task if your current task is to rebuild something.
- Typos and Spellcheck polish.
MULTIPLAYER CAMPAIGN
- Added UPNP support so we can automagically add port forwarding options without players needing to open them manually.
- This will try to open router ports using UPNP when the user first indicates a desire to host a match by entering a hosted game name.
- You’ll need to wait until UPNP is finished working before hitting confirm. Patience, young one.
- Increased the tether distance from 100m >> 250m
- Increased the tether teleport timer to 10s based on feedback
- Fixed an issue causing characters to be remade when joining the same player every session
- Fixed an issue where quests wouldn’t complete if the clients completed the task instead of the host.
- Fixed an issue where clients in co-op couldn’t use vaults.
- Fixed an issue where vaults could duplicate items.
- Fixed an issue where the loading screen would disappear too quickly.
- You could see the world being built around you. It was spooky.
- Removed old co-op server files. To play multiplayer campaign, simply type a hosted game name at the character select menu and enter an optional password.
VILLAGES
- Increased collision size on Thor and Odin’s statue bases
- Added new visuals for building destruction.
- Updated Dockworker Mackenna to level 5
- Hopefully fix a bug with rebuildables missing exteriors on clients
- Added fencing along the ridgeline above Heimdall’s Village.
- Removed a stupid little brick next to Julnr
- The Boulder still remains.
TUTORIAL
- Fixed typos where it tells you to spend skill points instead of attribute points
- Fixed an issue where the quest chain could break if people went out of order.
- Task tip polish
- Seer Hut now costs even less materials.
SKILLS
- Renamed all Passive skills to Blessings
- Fixed an issue where Odin’s Unkindness failed to activate.
- Updated crow flapping animation
- Fixed Ice Shards using the wrong particle effects.
- Toned down the chain lighting effects a bit so they aren’t so overwhelming
ART AND WORLD BUILDING
- Renamed areas and bifrost gates.
- Added Skadi’s Cavern exit cave near the Divine Summit
- Moved the fence near Heimdall’s village.
- Added additional enemies throughout the world.
- Added the new world map.
- Adjusted map scaling.
- Adjusted skin materials to even out the skin tones.
- Added map ‘subtitle’ icon for that one quest.
- Removed assets that had collision issues that prevented smooth traversal by the player
- Looking at you arrows…and deadmen with arrows.
- Updated Longship Icons
- Removed all Hanging Bags
AUDIO
- Added new Voice Overs.
- Added ducking to sound mix to lower music, and sound effects while Characters are speaking.
- Updated Volumes for a lot of different sound cues.
- Updated Skadi’s Cavern with more audio and music.
- Lowered long house explosion cue
- Fixed an issue where dialogue could play twice when loading new maps.
ENEMIES
- Added new abilities to all named Draugrs and Elite Draugrs
- Good luck.
- Updated Draugr and Thrall speeds.
- Added a lot more enemies in the new areas around central islands
- Enemies now take falling and tree damage.
- Fixed an issue where enemies could be invisible
- Made the baby boars move
- Brushed and matted the Bear’s fur.
DUNGEONS
- Added additional light sources and props in Skadi’s Cavern to help “show the way”.
- Added a quest barrier to the end of Skadi’s Cavern.
- Updated spawning platform in Skadi’s Cavern
- Updated ambient lighting in Skadi’s Cavern
- Fixed an issue where chat windows stopped working in dungeons.
- Fixed an issue where dying in Skadi’s Cavern would put you into an infinite deathloop.
- Turns out Skadi Doesn’t Know.
- Fixed a bug where the respawn shrine was wiped when saving in the dungeons.
ITEMS
- Fixed an issue where special edition items were no longer showing in inventory.
- Added Ship of the God Slayer for all RUNE II God Slayer owners.
- Adjusted turning rate on all ships
- You can turn a little faster when sailing, as a treat.
- Fixed interact text on Ship of the Valkyrie
- Added additional ships because calm waters never made a skilled Viking sailor
- Added additional icons
- Added x10 recipes for Cooked Meat, Lizards, and Mushrooms
- God amulets are now salvageable
- Fix gear breaking when taking hits even when marked not to break.
- BRACERS ARE NO LONGER BREAKING. FINALLY.
- Fixed an issue where shields would break at 0 durability.
- Updated defense mods to match new defense formula
- As a reminder, Defense now subtracts directly from damage dealt.
- Example: If you have 50 attack and an enemy has 40 defense, you will deal 10 damage to that enemy. 50dmg – 40dmg = 10dmg.
- If your damage does not exceed the enemies’ defense you will do 1 damage per hit.
- Removed all repair stones
UI AND UX
- Added difficulty selection options to character creator
- Removed 5th inventory and skills hotbar slot.
- Updated the skill tree slot to show the mapping when Odin’s Unkindness is equipped
- Swapped Accept and Cancel when entering the game and fast travelling.
- Accept always goes on the left. ALWAYS.
- Significantly toned down basic slash and hit visual effects.
- Reduced blocking visual effects.
- Updated parry effect to play in the right weapon location.
- Updated the maps for Midgard and Skadi’s Cavern
- Updated inventory to tell you to spend your ATTRIBUTE POINTS
- Fixed an issue where panning the map could cause a rapid memory leak and then a crash.
- Fixed an issue where tab targeting would lock on to allies.
- Fixed an issue where mouse wheel not zooming the map
- Fixed an issue where quest critical recipes and items wouldn’t highlight
KNOWN ISSUES
- Some dialog and subtitles may be mismatched
- All VO is NOT final with more to come.
- Mods may roll on items incorrectly.
- Weapon icons may show incorrect elemental effects.
- Weapons may appear stuck in your hand
- Quit to the main menu and reopen your game to resolve (remember to attune to the closest bifrost gate!)
- Gated items and skills may appear locked on the level you can start to wield them
- This is a visual bug, they are still wieldable.
- Some enemies drank from the wrong mead barrel and are incorrectly invisible during the “For Thor!” quest
- We are investigating a rare edge case issue where AMD processors may experience performance issues for a few moments.